Commit 2e511336 by BellCodeEditor

auto save

parent 9626e2d1
Showing with 35 additions and 115 deletions
import pygame import pygame
from pygame import locals
import random import random
from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -17,9 +15,7 @@ pygame.display.set_caption("俄罗斯方块") ...@@ -17,9 +15,7 @@ pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 30)
# 字体
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -49,120 +45,44 @@ cube_colors = [ ...@@ -49,120 +45,44 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[] center = [2, 8] # 第2行第8列
for i in range(25): current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
num_list.append([0]*15) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1)
gameover=False current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True: if event.key == locals.K_RIGHT: # 向右
gameover=False if center[1] < 15:
if event.key == locals.K_LEFT: # 向左 center[1] += 1
center[1] = center[1] - 1 # 左移1列 elif event.key == locals.K_LEFT: # 向左
if check(center) == False: if center[1] > 1:
center[1] = center[1] + 1 # 右移1列 center[1] -= 1
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 if center[0] < 25:
if check(center) == False: center[0] += 1
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover==False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
if num_list[1][7] != 0: # 将背景图画上去
gameover=True screen.blit(background, (0, 0))
# 得分 # 计算出所有小方块的行、列位置
text_surface = font.render(str(score), True, (0, 0, 0)) current_pos = []
screen.blit(text_surface, (350,70)) for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
if gameover==True: current_pos.append(pos)
text=font_restart.render('游戏失败,点任意键开始',True,(0,0,0)) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
screen.blit(text,(20,250))
score=0 for cube in current_pos:
num_list=[] pygame.draw.rect(screen, color,
for i in range(25): (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
num_list.append([0]*15) pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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