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Commit
10f9af34
authored
2 years ago
by
BellCodeEditor
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parent
06212097
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15 additions
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1 deletions
my_Tetris.py
my_Tetris.py
View file @
10f9af34
...
@@ -94,6 +94,7 @@ while True:
...
@@ -94,6 +94,7 @@ while True:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
jieshu
==
False
:
if
jieshu
==
False
:
if
states
==
False
:
if
states
==
False
:
states
=
True
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
...
@@ -155,12 +156,25 @@ while True:
...
@@ -155,12 +156,25 @@ while True:
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
jieshu
==
True
:
if
jieshu
==
True
:
text_surface
=
frot2
.
render
(
'游戏
结束
,按任意键开始'
,
True
,
(
0
,
0
,
0
))
text_surface
=
frot2
.
render
(
'游戏
失败
,按任意键开始'
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
20
,
200
))
screen
.
blit
(
text_surface
,
(
20
,
200
))
score
=
0
score
=
0
if
score
==
1
:
text
=
frot2
.
render
(
'游戏胜利,按任意键开始'
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
20
,
200
))
score
=
0
a
=
[]
a
=
[]
for
i
in
range
(
25
):
for
i
in
range
(
25
):
a
.
append
([
0
]
*
15
)
a
.
append
([
0
]
*
15
)
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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