import pygame from pygame import locals import random pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 # 帧率 count = 0 states = False # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # 载入素材 background = pygame.image.load('bg.png') font = pygame.font.Font('STKAITI.TTF', 60) # 字体 # 俄罗斯方块所有形状 O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] I = [[(0, -1), (0, 0), (0, 1), (0, 2)], [(-1, 0), (0, 0), (1, 0), (2, 0)]] Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], [(-1, 0), (0, 0), (0, -1), (1, -1)]] S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], [(1, -1), (1, 0), (0, 0), (0, 1)]] T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], [(-1, 0), (0, 0), (1, 0), (0, 1)], [(0, -1), (0, 0), (0, 1), (1, 0)], [(-1, 0), (0, 0), (1, 0), (0, -1)]] J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], [(0, -1), (0, 0), (0, 1), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, 1)], [(0, -1), (0, 0), (0, 1), (1, 1)]] L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], [(0, -1), (0, 0), (0, 1), (1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)], [(0, -1), (0, 0), (0, 1), (-1, 1)]] shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 # 一些RGB颜色 cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] def check(center): for cube in current_shape: cube = (cube[0] + center[0], cube[1] + center[1]) # 当前的小方块超出网格的行、列,就返回False if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ or cube[1] >grid_num_width: return False if num_list[cube[0]-1][cube[1]-1] != 0: return False num_list = [] for i in range(25): num_list.append([0]*15) while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_LEFT: # 向左 center[1] = center[1] - 1 # 左移1列 if check(center) == False: center[1] = center[1] + 1 # 右移1列 elif event.key == locals.K_RIGHT: # 向右 center[1] = center[1] + 1 if check(center) == False: center[1] = center[1] - 1 elif event.key == locals.K_DOWN: # 向下 center[0] = center[0] + 1 if check(center) == False: center[0] = center[0] - 1 elif event.key == locals.K_UP: # 向上键 old_index = index index += 1 if index >= len(shape): index = 0 current_shape = shape[index] if check(center) == False: index = old_index current_shape = shape[index] if states == False: states = True center = [2, 8] # 第2行第8列 shape = random.choice(shape_list) index = random.randint(0, len(shape)-1) # 随机形状索引 current_shape = shape[index] color = random.choice(cube_colors) # 随机选取一种颜色 count += 1 if count % FPS == 0: # 降落速度的算式 center[0] = center[0] + 1 if check(center) == False: center[0] = center[0] - 1 states = False for cube in current_pos: num_list[cube[0]-1][cube[1]-1] = color # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 current_pos = [] for cube in current_shape: pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 for cube in current_pos: pygame.draw.rect(screen, color, (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) for i, row in zip (range(1,26),num_list): for j, colors in zip(range(1,16),row): if colors != 0: pygame.draw.rect(screen,colors(j * 20-20, i *20-20,20,20)) pygame.draw.rect(screen,(255,255,255)(j * 20-20, i *20-20,20,20),1) new_list = [] for i in range(25): new_list.append([0] * 15) row_index = 24 for i in range(24,-1,-1): is_full = True for j in range(grid_num_width): if is_full == False: new_list[row_index] = num_list[i] # 得分 text_surface = font.render(str(score), True, (0, 0, 0)) screen.blit(text_surface, (350,70)) # 刷新画面 pygame.display.update() clock.tick(FPS)