Commit c49b3550 by BellCodeEditor

save project

parent f4ae47d8
Showing with 0 additions and 32 deletions
...@@ -10,7 +10,6 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,7 +10,6 @@ grid_num_height = 25 # 纵向格子数量
FPS = 50 # 帧率 FPS = 50 # 帧率
count = 1 count = 1
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -19,7 +18,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -19,7 +18,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 20)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -52,7 +50,6 @@ cube_colors = [ ...@@ -52,7 +50,6 @@ cube_colors = [
num_list = [] num_list = []
for i in range(25): for i in range(25):
num_list.append([0] * 15) num_list.append([0] * 15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
...@@ -68,8 +65,6 @@ while True: ...@@ -68,8 +65,6 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -95,8 +90,6 @@ while True: ...@@ -95,8 +90,6 @@ while True:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
...@@ -133,34 +126,9 @@ while True: ...@@ -133,34 +126,9 @@ while True:
(j * 20-20,i * 20-20,20,20)) (j * 20-20,i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(j * 20-20,i * 20-20,20,20),1) (j * 20-20,i * 20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
if num_list[1][7] != 0:
gameover = True
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameover == True:
text = font_restart.render("游戏失败,按任意键重新开始",True,(0,0,0))
screen.blit(text,(20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([0] * 15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment