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Commit
c49b3550
authored
2 years ago
by
BellCodeEditor
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parent
f4ae47d8
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0 additions
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32 deletions
my_Tetris.py
my_Tetris.py
View file @
c49b3550
...
@@ -10,7 +10,6 @@ grid_num_height = 25 # 纵向格子数量
...
@@ -10,7 +10,6 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
50
# 帧率
FPS
=
50
# 帧率
count
=
1
count
=
1
states
=
False
states
=
False
gameover
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -19,7 +18,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -19,7 +18,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font_restart
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
20
)
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
...
@@ -52,7 +50,6 @@ cube_colors = [
...
@@ -52,7 +50,6 @@ cube_colors = [
num_list
=
[]
num_list
=
[]
for
i
in
range
(
25
):
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
num_list
.
append
([
0
]
*
15
)
def
check
(
center
):
def
check
(
center
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
...
@@ -68,8 +65,6 @@ while True:
...
@@ -68,8 +65,6 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameover
==
True
:
gameover
=
False
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -95,8 +90,6 @@ while True:
...
@@ -95,8 +90,6 @@ while True:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
gameover
==
False
:
if
states
==
False
:
if
states
==
False
:
states
=
True
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
...
@@ -133,34 +126,9 @@ while True:
...
@@ -133,34 +126,9 @@ while True:
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
# 得分
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameover
==
True
:
text
=
font_restart
.
render
(
"游戏失败,按任意键重新开始"
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
20
,
250
))
score
=
0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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