Commit b30664ae by BellCodeEditor

save project

parent 7ac6320b
Showing with 92 additions and 3 deletions
......@@ -10,14 +10,15 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font = pygame.font.Font('STKAITI.TTF', 60)
font_a=pygame.font.Font('STKAITI.TTF',60)# 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
......@@ -65,12 +66,90 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover ==True:
gameover==False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)
font_a=pygame.font.Font('STKAITI.TTF',60)# 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] !=0:
return False
num_list=[]
for i in range(25):
num_list.append([0]*15)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover ==True:
gameover==False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT:
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
......@@ -89,7 +168,7 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -139,10 +218,20 @@ while True:
else:
score +=1
num_list =new_list
if num_list[1][7] != 0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover == True:
text=font_a.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text,(20,250))
score=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
# 向右
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment