Commit ae30c15d by BellCodeEditor

save project

parent 6c1b76c4
Showing with 19 additions and 3 deletions
......@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
sb = pygame.font.Font('STKAITI.TTF', 10)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -66,6 +66,8 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -91,6 +93,7 @@ while True:
index = old_index
current_shape = shape[index]
if gameover==False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -143,10 +146,21 @@ while True:
else:
score+=1
num_list=new_list
if num_list[1][7]!=0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
text_surface = sb.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text_surface = sb.render("frggf", True, (0, 0, 0))
screen.blit(text_surface, (20,70))
score=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
print("hello,world")
\ No newline at end of file
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