Commit a65ef645 by BellCodeEditor

save project

parent e19f09d1
Showing with 18 additions and 3 deletions
...@@ -18,6 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,6 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -54,7 +55,8 @@ def check(center): ...@@ -54,7 +55,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1] if num_list[cube[0]-1][cube[1]-1]!=0:
return False
num_list = [] num_list = []
for i in range(25): for i in range(25):
...@@ -65,6 +67,8 @@ while True: ...@@ -65,6 +67,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
gameover=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -89,7 +93,7 @@ while True: ...@@ -89,7 +93,7 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
...@@ -119,6 +123,8 @@ while True: ...@@ -119,6 +123,8 @@ while True:
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,color in zip(range(1,26),row): for j,color in zip(range(1,26),row):
if color != 0: if color != 0:
...@@ -126,10 +132,19 @@ while True: ...@@ -126,10 +132,19 @@ while True:
(j*20-20,i*20-20,20,20)) (j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1) (j*20-20,i*20-20,20,20),1)
if num_list[1][7]
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameover == True:
text = font_restart.render('游戏失败,按任意键开始',True,(0,0,0))
screen.blit(text,(20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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