Commit a3564cb8 by BellCodeEditor

save project

parent 5e94cb0d
Showing with 56 additions and 49 deletions
...@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover=Fals
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -88,57 +88,64 @@ while True: ...@@ -88,57 +88,64 @@ while True:
if check(center) == False: if check(center) == False:
index=old_index index=old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,26),row): for j,colors in zip(range(1,26),row):
if colors != 0: if colors != 0:
pygame.draw.rect(screen,color,(j,20-20, i * 20-20,20,20)) pygame.draw.rect(screen,color,(j,20-20, i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),(j,20-20, i * 20-20,20,20),1) pygame.draw.rect(screen,(255,255,255),(j,20-20, i * 20-20,20,20),1)
new_list =[] new_list =[]
for i in range(25) for i in range(25)
ne_list.append([0] * 15) ne_list.append([0] * 15)
row_index=24 row_index=24
for i in range(24, -1, -1): for i in range(24, -1, -1):
is_full=True is_full=True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j] == 0: if num_list[i][j] == 0:
is_full=False is_full=False
if is_full==False: if is_full==False:
new_list[row_index] =num_list new_list[row_index] =num_list
row_index-=1 row_index-=1
else: else:
score+=1 score+=1
num_list=num_list num_list=num_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameover == True:
text = font_restart.render("")
screen.blit(text,(20,250))
score=0
num_list=[]
for i in range(25):
num_list.append([0],15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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