Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson12_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
43a38ee0
authored
2 months ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
8b535b06
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
11 additions
and
11 deletions
my_Tetris.py
my_Tetris.py
View file @
43a38ee0
...
@@ -57,6 +57,7 @@ def check(center):
...
@@ -57,6 +57,7 @@ def check(center):
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
return
False
num_list
=
[]
num_list
=
[]
for
i
in
range
(
25
):
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
num_list
.
append
([
0
]
*
15
)
...
@@ -106,7 +107,6 @@ while True:
...
@@ -106,7 +107,6 @@ while True:
states
=
False
states
=
False
for
cude
in
current_pos
:
for
cude
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
@@ -121,25 +121,25 @@ while True:
...
@@ -121,25 +121,25 @@ while True:
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,
pygame
.
draw
.
rect
(
screen
,
colors
,
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
new_list
=
[]
for
i
in
range
(
25
):
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
new_list
.
append
([
0
]
*
15
)
row_index
=
24
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
is_full
=
True
for
i
in
range
(
grid_num_width
):
for
j
in
range
(
grid_num_width
):
if
uew
_list
[
i
][
j
]
==
0
:
if
num
_list
[
i
][
j
]
==
0
:
is_full
=
False
is_full
=
False
if
is_full
==
False
:
if
is_full
==
False
:
new_list
[
row_index
]
=
un
m_list
[
i
]
new_list
[
row_index
]
=
nu
m_list
[
i
]
row_index
-=
1
row_index
-=
1
else
:
else
:
score
+=
1
score
+=
1
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment