Commit 2c371bae by BellCodeEditor

save project

parent a7250010
Showing with 18 additions and 5 deletions
...@@ -10,14 +10,15 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,14 +10,15 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -65,6 +66,8 @@ while True: ...@@ -65,6 +66,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -89,10 +92,13 @@ while True: ...@@ -89,10 +92,13 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if num_list[1][7]!=0:
gameover=True
if gameover == False:
new_list=[] new_list=[]
n_full=True n_full=True
for i in range(24,-1,-1):
for j in num_list:
if states == False: if states == False:
shape=random.choice(shape_list) shape=random.choice(shape_list)
...@@ -136,6 +142,13 @@ while True: ...@@ -136,6 +142,13 @@ while True:
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 if gameover==True:
over_font = pygame.font.Font('STKAITI.TTF', 25)
over_text=over_font.render("游戏结束,按任意键开始",True,(0,0,0))
screen.blit(over_text,(20,350))
num_list=[]
for i in range(25):
num_list.append([0]*15)
score=0
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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