Commit 1ba7f5b1 by BellCodeEditor

save project

parent d031bdb1
Showing with 102 additions and 149 deletions
import pygame
from pygame import locals
import random
import tkinter
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover = False
def login_to_reg(): # 登录界面转注册界面
app.login.root.destory()
global app_reg
app_rep = My_register()
app.reg.show()
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
def reg_to_login(): # 注册界面转登录界面
app_reg.root.destory()
global app_login
app_login = My_login()
app.login.show()
def register(): # 注册验证
pass
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
def login(): # 登录验证
pass
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
class My_login(): # 登录窗口
def __init__(self):
self.root = tkinter.Tk()
self.root.title("登录窗口")
self.root.geometry('400x300+500+300')
self.root.resizable(width=False, height=False) # True可以拉伸,False不能拉伸
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
def show(self): # 登录界面的所有控件
# Label文本标签,界面提示信息
l = tkinter.Label(self.root, text='您好!请登录', bg='green',
font=('宋体', 15), width=40, height=2)
l.place(x=0, y=0)
l = tkinter.Label(self.root, text='用户名:', font=("宋体", 12),
fg="black")
l.place(x=50, y=80)
l = tkinter.Label(self.root, text='密 码:', font=("宋体", 12),
fg="black")
l.place(x=50, y=140)
num_list=[]
for i in range(25):
num_list.append([0]*15)
# Entry单行文本输入框:用户名、密码
self.e1 = tkinter.Entry(self.root, show=None, font=('宋体', 14),
bg="light grey", width=18) # 显示成明文形式
self.e2 = tkinter.Entry(self.root, show='*', font=('宋体', 14),
width=18) # 显示成密文形式
self.e1.place(x=120, y=80)
self.e2.place(x=120, y=140)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
# 登录、注册按钮
button1 = tkinter.Button(self.root, text='登录', bg="lightblue",
fg="black", width=15, command=login)
button1.place(x=60, y=220)
button1 = tkinter.Button(self.root, text='注册', bg="lightgreen",
fg="black", width=15, command=login_to_reg)
button1.place(x=230, y=220)
# 进入消息循环,监听事件
self.root.mainloop()
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
def get_input(self): # 获取输入的用户名、密码
self.name = self.e1.get()
self.password = self.e2.get()
return self.name, self.password
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
class My_register(): # 注册窗口
def __init__(self):
self.root = tkinter.Tk()
self.root.title("注册窗口")
self.root.geometry('400x320+500+300')
self.root.resizable(width=False, height=False) # True可以拉伸,False不能拉伸
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
def show(self): # 注册界面的所有控件
# 用户名、密码、确认密码输入框
self.e1 = tkinter.Entry(self.root, show=None, font=('宋体', 14),
bg="light grey", width=18) # 显示成明文形式
self.e1.place(x=140, y=80)
self.e2 = tkinter.Entry(self.root, show='*', font=('宋体', 14),
width=18)
self.e2.place(x=140, y=140)
self.e3 = tkinter.Entry(self.root, show='*', font=('宋体', 14),
width=18)
self.e3.place(x=140, y=200)
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j * 20-20, i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j * 20-20, i * 20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score +=1
num_list = new_list
if num_list[1][7] != 0:
gameover = True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover == True:
text_surface = font.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text, (20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([e] * 15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
# Label文本标签,窗口界面文字:用户名、密码、确认密码
lab = tkinter.Label(self.root, text='您好!请填写注册信息',
font=('宋体', 15),fg="black", width=40, height=2, bg="green")
lab.place(x=0, y=0)
lab1 = tkinter.Label(self.root, text='用户名:', font=("宋体", 12),
fg="black")
lab1.place(x=60, y=80)
lab2 = tkinter.Label(self.root, text='密 码:', font=("宋体", 12),
fg="black")
lab2.place(x=60, y=140)
lab3 = tkinter.Label(self.root, text='确认密码:', font=("宋体", 12),
fg="black")
lab3.place(x=50, y=200)
# 注册界面的提交、取消按钮
button1 = tkinter.Button(self.root, text='提交', bg="lightblue",
width=15,command=register)
button1.place(x=230, y=250)
button1 = tkinter.Button(self.root, text='取消', bg="lightgreen",
width=15, command=reg_to_login)
button1.place(x=80, y=250)
# 进入消息循环
self.root.mainloop()
def get_input(self): # 获取提交的注册信息
self.name = self.e1.get()
self.password1 = self.e2.get()
self.password2 = self.e3.get()
return self.name, self.password1, self.password2
app_login = My_login()
app_login.show()
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