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Commit 018284c4 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 5d3d2a53
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Showing with 66 additions and 55 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 018284c4
...@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF', 25) # 字体
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -67,6 +67,8 @@ while True: ...@@ -67,6 +67,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -91,59 +93,68 @@ while True: ...@@ -91,59 +93,68 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if num_list[1][7]!=0:
if states == False: gameover=True
states = True if gameover==False:
center = [2, 8] # 第2行第8列 if states == False:
shape = random.choice(shape_list) states = True
index = random.randint(0, len(shape)-1) # 随机形状索引 center = [2, 8] # 第2行第8列
current_shape = shape[index] shape = random.choice(shape_list)
color = random.choice(cube_colors) # 随机选取一种颜色 index = random.randint(0, len(shape)-1) # 随机形状索引
count += 1 current_shape = shape[index]
if count % FPS == 0: # 降落速度的算式 color = random.choice(cube_colors) # 随机选取一种颜色
center[0] = center[0] + 1 count += 1
if check(center) == False: if count % FPS == 0: # 降落速度的算式
center[0] = center[0] - 1 center[0] = center[0] + 1
states = False if check(center) == False:
for cube in current_pos: center[0] = center[0] - 1
num_list[cube[0]-1][cube[1]-1] = color states = False
# 将背景图画上去 for cube in current_pos:
screen.blit(background, (0, 0)) num_list[cube[0]-1][cube[1]-1] = color
# 计算出所有小方块的行、列位置 # 将背景图画上去
current_pos = [] screen.blit(background, (0, 0))
for cube in current_shape: # 计算出所有小方块的行、列位置
pos = (cube[0] + center[0], cube[1] + center[1]) current_pos = []
current_pos.append(pos) for cube in current_shape:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 pos = (cube[0] + center[0], cube[1] + center[1])
for i ,raw in zip(range(1,26),num_list): current_pos.append(pos)
for j,colors in zip(range(1,16),raw): # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
if colors!=0: for i ,raw in zip(range(1,26),num_list):
pygame.draw.rect(screen, colors, for j,colors in zip(range(1,16),raw):
(j * 20-20, i * 20-20, 20, 20), 0) if colors!=0:
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20),1) (j * 20-20, i * 20-20, 20, 20), 0)
for cube in current_pos: pygame.draw.rect(screen, (255, 255, 255),
pygame.draw.rect(screen, color, (j * 20-20, i * 20-20, 20, 20),1)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) for cube in current_pos:
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
new_list = [] pygame.draw.rect(screen, (255, 255, 255),
for i in range(25): (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
new_list.append([0] * 15) new_list = []
row_index=24 for i in range(25):
for i in range(24,-1,-1): new_list.append([0] * 15)
is_full=True row_index=24
for j in range(grid_num_width): for i in range(24,-1,-1):
if num_list[i][j]==0: is_full=True
is_full=False for j in range(grid_num_width):
if is_full==False: if num_list[i][j]==0:
new_list[row_index]=num_list[i] is_full=False
row_index-=1 if is_full==False:
num_list=num_list new_list[row_index]=num_list[i]
row_index-=1
# 得分 num_list=num_list
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) # 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text_surface = font1.render("按下任意键开始游戏", True, (0, 0, 0))
screen.blit(text_surface, (20,250))
score=0
num_list = []
for i in range(25):
num_list.append([0] * 15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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