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Commit
f541ff3c
authored
a year ago
by
BellCodeEditor
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save project
parent
6d4ba8c8
c366563l1463p256a14692/wx534182
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1 changed file
with
19 additions
and
1 deletions
my_Tetris.py
my_Tetris.py
View file @
f541ff3c
...
@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
...
@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS
=
30
# 帧率
FPS
=
30
# 帧率
count
=
0
count
=
0
states
=
False
states
=
False
gameover
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -18,6 +19,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -18,6 +19,8 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font2
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
25
)
# 字体2
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
...
@@ -68,6 +71,8 @@ while True:
...
@@ -68,6 +71,8 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameover
==
True
:
gameover
=
False
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -92,7 +97,7 @@ while True:
...
@@ -92,7 +97,7 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
gameover
==
False
:
if
states
==
False
:
if
states
==
False
:
states
=
True
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
...
@@ -144,9 +149,22 @@ while True:
...
@@ -144,9 +149,22 @@ while True:
else
:
else
:
score
+=
1
score
+=
1
num_list
=
num_list2
num_list
=
num_list2
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
# 得分
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameover
==
True
:
text_surface2
=
font2
.
render
(
'游戏失败,按任意键开始'
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface2
,
(
20
,
250
))
score
=
0
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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