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Commit a364f7a1 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent ee147876
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Showing with 46 additions and 36 deletions
  • my_Tetris.py
my_Tetris.py
View file @ a364f7a1
...@@ -59,10 +59,13 @@ def check(center): ...@@ -59,10 +59,13 @@ def check(center):
num_list=[] num_list=[]
for i in range(25): for i in range(25):
num_list.append([0]*15) num_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
...@@ -88,41 +91,48 @@ while True: ...@@ -88,41 +91,48 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover==False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row): for j,colors in zip(range(1,16),row):
if colors!=0: if colors!=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20)) pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1) pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameover== True:
text=font_restart.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text,(20,250))
score=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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