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Commit a0487ff2 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 4d43bc7e
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Showing with 34 additions and 1 deletions
  • my_Tetris.py
my_Tetris.py
View file @ a0487ff2
......@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -18,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
refont = pygame.font.Font('STKAITI.TTF', 20)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
......@@ -66,6 +68,8 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover == True:
gameover = False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -90,7 +94,7 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -128,8 +132,36 @@ while True:
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if num_list[1][7] != 0:
gameover = True
if gameover == True:
re_surface = refont.render("你个菜鸡!", True, (0, 0, 0))
screen.blit(re_surface, (120,70))
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
\ No newline at end of file
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