From 7d2e6dacf813e8525b2114fdc985499e11e7915d Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Tue, 19 Jul 2022 21:07:56 +0800
Subject: [PATCH] save project

---
 STKAITI.TTF  | Bin 0 -> 12736196 bytes
 bg.png       | Bin 0 -> 47237 bytes
 my_Tetris.py | 138 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 138 insertions(+)
 create mode 100644 STKAITI.TTF
 create mode 100644 bg.png
 create mode 100644 my_Tetris.py

diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/bg.png b/bg.png
new file mode 100644
index 0000000..d2ea19c
Binary files /dev/null and b/bg.png differ
diff --git a/my_Tetris.py b/my_Tetris.py
new file mode 100644
index 0000000..c0e152c
--- /dev/null
+++ b/my_Tetris.py
@@ -0,0 +1,138 @@
+import pygame
+from pygame import locals
+import random
+
+pygame.init()   # 初始化
+score = 0
+grid_size = 20  # 格子大小
+grid_num_width = 15     # 横向格子数量
+grid_num_height = 25      # 纵向格子数量
+FPS = 30                # 帧率
+count = 0
+states = False
+
+# 创建窗口
+screen = pygame.display.set_mode((460, 500))
+pygame.display.set_caption("俄罗斯方块")
+clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+# 载入素材
+background = pygame.image.load('bg.png')
+font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
+
+# 俄罗斯方块所有形状
+O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
+I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
+     [(-1, 0), (0, 0), (1, 0), (2, 0)]]
+Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
+     [(-1, 0), (0, 0), (0, -1), (1, -1)]]
+S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
+     [(1, -1), (1, 0), (0, 0), (0, 1)]]
+T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
+     [(-1, 0), (0, 0), (1, 0), (0, 1)],
+     [(0, -1), (0, 0), (0, 1), (1, 0)],
+     [(-1, 0), (0, 0), (1, 0), (0, -1)]]
+J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
+     [(0, -1), (0, 0), (0, 1), (-1, -1)],
+     [(-1, 0), (0, 0), (1, 0), (-1, 1)],
+     [(0, -1), (0, 0), (0, 1), (1, 1)]]
+L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
+     [(0, -1), (0, 0), (0, 1), (1, -1)],
+     [(-1, 0), (0, 0), (1, 0), (-1, -1)],
+     [(0, -1), (0, 0), (0, 1), (-1, 1)]]
+shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
+
+# 一些RGB颜色
+cube_colors = [
+    (204, 153, 153), (102, 102, 153),(153, 0, 102), 
+    (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
+    (153, 0, 51), (204, 255, 102), (255, 153, 0)]
+num_list=[]
+for i in range(25):
+    num_list.append([0]*15)
+
+def check(center):
+    for cube in current_shape:
+        cube = (cube[0] + center[0], cube[1] + center[1])
+        # 当前的小方块超出网格的行、列,就返回False
+        if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
+                or cube[1] >grid_num_width:
+            return False
+        if num_list[cube[0]-1][cube[1]-1]!=0:
+            return False
+
+num_list=[]
+for i in range(25):
+    num_list.append([0]*15)
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        if event.type == locals.KEYDOWN:
+            if event.key == locals.K_LEFT:    # 向左
+                center[1] = center[1] - 1       # 左移1列
+                if check(center) == False:
+                    center[1] = center[1] + 1   # 右移1列
+
+            elif event.key == locals.K_RIGHT:     # 向右
+                center[1] = center[1] + 1
+                if check(center) == False:
+                    center[1] = center[1] - 1
+                    
+            elif event.key == locals.K_DOWN:    # 向下
+                center[0] = center[0] + 1
+                if check(center) == False:
+                    center[0] = center[0] - 1
+            
+            elif event.key == locals.K_UP:      # 向上键
+                old_index = index
+                index += 1
+                if index >= len(shape):
+                    index = 0
+                current_shape = shape[index]
+                if check(center) == False:
+                    index = old_index
+                    current_shape = shape[index]
+
+    if states == False:
+        states = True
+        center = [2, 8]     # 第2行第8列
+        shape = random.choice(shape_list)
+        index = random.randint(0, len(shape)-1)     # 随机形状索引
+        current_shape = shape[index]
+        color = random.choice(cube_colors)         # 随机选取一种颜色
+    count += 1
+    if count % FPS == 0:           # 降落速度的算式
+        center[0] = center[0] + 1
+        if check(center) == False:
+            center[0] = center[0] - 1      
+            states = False 
+            for cube in current_pos:
+                num_list[cube[0]-1][cube[1]-1]=color     
+    # 将背景图画上去
+    screen.blit(background, (0, 0))
+    # 计算出所有小方块的行、列位置
+    current_pos = []
+    for cube in current_shape:
+        pos = (cube[0] + center[0], cube[1] + center[1])
+        current_pos.append(pos)
+    # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
+    for cube in current_pos:
+        pygame.draw.rect(screen, color,
+                    (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
+        pygame.draw.rect(screen, (255, 255, 255), 
+                        (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
+
+    for i,row in zip(range(1,26),num_list):
+        for j, colors in zip(range(1,26),row):
+            if colors!=0:
+                pygame.draw.rect(screen,colors,
+                            (j*20-20,i*20-20,20,20),0)
+                pygame.draw.rect(screen,(255,255,255),
+                            (j*20-20,i*20-20,20,20),1)
+    # 得分
+    text_surface = font.render(str(score), True, (0, 0, 0))
+    screen.blit(text_surface, (350,70))
+    # 刷新画面
+    pygame.display.update()
+    clock.tick(FPS)
--
libgit2 0.25.0