Commit 71d5ef65 by BellCodeEditor

save project

parent 66a72ca1
Showing with 12 additions and 3 deletions
......@@ -47,6 +47,8 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0] * 15)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -54,6 +56,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
......@@ -97,7 +101,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -113,11 +119,14 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i ,row in zip(range(1,26),num_list):
for j, color in zip(range(1,16),now):
for j, color in zip(range(1,16),row):
if color != 0:
pygame.draw.rect(screen,color,(j * 20-20,i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),(j * 20-20,i * 20-20,20,20),1) # 得分
pygame.draw.rect(screen,(255,255,255),(j * 20-20,i * 20-20,20,20),1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
......
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