Commit 6795ed56 by BellCodeEditor

save project

parent 8dbdf4ce
Showing with 16 additions and 1 deletions
...@@ -119,7 +119,7 @@ while True: ...@@ -119,7 +119,7 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26), num_list): for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row): for j, colors in zip(range(1,16), row):
if colors != 0: if colors != 0:
...@@ -127,6 +127,21 @@ while True: ...@@ -127,6 +127,21 @@ while True:
(j * 20-20, i * 20-20,20,20)) (j * 20-20, i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen,(255,255,255),
(j * 20-20, i * 20-20,20,20),1) (j * 20-20, i * 20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score +=1
num_list = new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment