Commit 59619939 by BellCodeEditor

save project

parent 389f77f0
Showing with 18 additions and 3 deletions
...@@ -54,6 +54,8 @@ def check(center): ...@@ -54,6 +54,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!= 0:
return False
num_list=[] num_list=[]
for i in range (25): for i in range (25):
num_list.append([0]*15) num_list.append([0]*15)
...@@ -121,9 +123,22 @@ while True: ...@@ -121,9 +123,22 @@ while True:
if colors!=0: if colors!=0:
pygame.draw.rect(screen,colors, pygame.draw.rect(screen,colors,
(j*20-20,i*20-20,20,20)) (j*20-20,i*20-20,20,20))
pygame.draw.rect(screen(255,255,255), pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
(j*20-20,i*20-20,20),1) new_list=[]
# 得分 for i in range(25):
new_list.append ([0]*15)
row_index =24
for j in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full= False
if is_full==False:
new_list [row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
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