Commit 57a27f92 by BellCodeEditor

save project

parent 8e610224
Showing with 39 additions and 19 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
diao=0
mao=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -49,12 +51,14 @@ center = [2, 8] # 第2行第8列 ...@@ -49,12 +51,14 @@ center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors) # 随机选取一种颜色
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15: # 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
while True: while True:
...@@ -62,28 +66,44 @@ while True: ...@@ -62,28 +66,44 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_LEFT: # 向左
center[1]+=1 center[1] = center[1] - 1 # 左移1列
if check(center)==False: if check(center) == False:
center[1]-=1 center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center)==False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] += 1 center[0] = center[0] + 1
if check(center)==False: if check(center) == False:
center[0]-=1 center[0] = center[0] - 1
elif event.key == locals.K_UP:
elif event.key == locals.K_UP: # 向上键
old_index = index old_index = index
index += 1 index += 1
if index>= len(shape): if index >= len(shape):
index =0 index = 0
current_shape = shape[index] current_shape = shape[index]
if check(center)==False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
diao+=1
if diao == FPS:
center[0] = center[0]+1
if check(center)==False:
center[0]=center[0]-1
mao= False
diao=0
if mao==False:
mao=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -104,4 +124,3 @@ while True: ...@@ -104,4 +124,3 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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