Commit 4ffc3a06 by BellCodeEditor

save project

parent 3ef23e9c
Showing with 16 additions and 13 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
gameover=False
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF', 25) # 字体 font1= pygame.font.Font('STKAITI.TTF', 20)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -40,7 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -40,7 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
gameovev=False
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
...@@ -67,8 +67,6 @@ while True: ...@@ -67,8 +67,6 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameovev == True:
gameovev=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -79,11 +77,14 @@ while True: ...@@ -79,11 +77,14 @@ while True:
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN:
if gameover==True:
gameover=False # 向下
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键 elif event.key == locals.K_UP: # 向上键
old_index = index old_index = index
index += 1 index += 1
...@@ -93,10 +94,11 @@ while True: ...@@ -93,10 +94,11 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if event
# 生成新俄罗斯方块 # 生成新俄罗斯方块
if num_list[1][7]!=0: if num_list[1][7]!=0:
gameovev=True gameover=True
if gameovev==False: if gameover==False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
...@@ -112,6 +114,8 @@ while True: ...@@ -112,6 +114,8 @@ while True:
states = False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color num_list[cube[0]-1][cube[1]-1] = color
if num_list[1][7]!=0:
gameover=true
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -152,13 +156,12 @@ while True: ...@@ -152,13 +156,12 @@ while True:
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameovev==True: if gameover==True:
text_surface = font1.render("按任意键开始", True, (0, 0, 0)) text_surface = font.render(str("anjian", True, (0, 0, 0))
screen.blit(text_surface, (20,250)) screen.blit(text_surface, (20,250))
score=0
num_list = []
for i in range(25): for i in range(25):
new_list.append([0] * 15) num_list.append([0]*15)
score
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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