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Commit 3ef23e9c authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 598b23c1
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Showing with 48 additions and 11 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 3ef23e9c
......@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font1 = pygame.font.Font('STKAITI.TTF', 25) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -40,11 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
yisd=[0]*15
for i in range(25):
yisd.append([0]*15)
# print(yisd)
gameovev=False
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
......@@ -58,14 +54,21 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if yisd[cube[0]-1][cube[1]-1] != 0:
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
# 格子基础数字设为0
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameovev == True:
gameovev=False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -90,7 +93,10 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
# 生成新俄罗斯方块
if num_list[1][7]!=0:
gameovev=True
if gameovev==False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -104,9 +110,8 @@ while True:
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_shape:
yisd[cube[0]-1][cube[1]-1]=color
print (yisd)
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -120,9 +125,40 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 画出降落后的方块
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = [] # 新的地图列表
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameovev==True:
text_surface = font1.render("按任意键开始", True, (0, 0, 0))
screen.blit(text_surface, (20,250))
score=0
num_list = []
for i in range(25):
new_list.append([0] * 15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
\ No newline at end of file
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