Commit 3ae085a1 by BellCodeEditor

save project

parent a082a56f
Showing with 9 additions and 8 deletions
...@@ -118,8 +118,8 @@ while True: ...@@ -118,8 +118,8 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(rang(1,26),num_list): for i, row in zip(range(1,26),num_list):
for j, colors in zip(rang(1,16),row): for j, colors in zip(range(1,16),row):
if colors != 0: if colors != 0:
pygame.draw.rect(screen,colors, pygame.draw.rect(screen,colors,
(j * 20-20, i * 20-20,20,20)) (j * 20-20, i * 20-20,20,20))
...@@ -133,12 +133,13 @@ while True: ...@@ -133,12 +133,13 @@ while True:
is_full = True is_full = True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j] == 0: if num_list[i][j] == 0:
if is_full == False: is_full=False
new_list[row_index] = num_list[i] if is_full == False:
row_index -= 1 new_list[row_index] = num_list[i]
else: row_index -= 1
score +=1 else:
num_list = new_list score +=1
num_list = new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment