Commit 32c407ad by BellCodeEditor

save project

parent a099b253
Showing with 19 additions and 3 deletions
...@@ -3,14 +3,14 @@ from pygame import locals ...@@ -3,14 +3,14 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score =0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -65,6 +65,8 @@ while True: ...@@ -65,6 +65,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover ==True:
gameover =False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -89,6 +91,7 @@ while True: ...@@ -89,6 +91,7 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover ==False:
if states == False: if states == False:
states = True states = True
...@@ -127,6 +130,9 @@ while True: ...@@ -127,6 +130,9 @@ while True:
pygame.draw.rect(screen,(255,255,255),(j * 20-20,i * 20-20,20,20),1) pygame.draw.rect(screen,(255,255,255),(j * 20-20,i * 20-20,20,20),1)
new_list = [] new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range (24, -1, -1): for i in range (24, -1, -1):
is_full = True is_full = True
for j in range(grid_num_width): for j in range(grid_num_width):
...@@ -138,9 +144,19 @@ while True: ...@@ -138,9 +144,19 @@ while True:
else: else:
score += 1 score += 1
num_list = new_list num_list = new_list
if num_list[1][7] !=0:
gameover = True
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameover ==True:
text = font_restart.render('游戏失败,按任意键开始',True,(0,0,0))
screen.blit(text,(20,250))
score =0
num_list= []
for i in range(25):
num_list.append([0]*25)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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