Commit 0af24dcd by BellCodeEditor

save project

parent d82f29d7
Showing with 3 additions and 9 deletions
...@@ -7,7 +7,7 @@ score = 0 ...@@ -7,7 +7,7 @@ score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
gr000000id_num_height = 25 # 纵向格子数量 gr000000id_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 0 # 帧率
count = 0 count = 0
states = False states = False
...@@ -51,8 +51,8 @@ def check(center): ...@@ -51,8 +51,8 @@ def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False # 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width: if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
while True: while True:
...@@ -111,12 +111,6 @@ while True: ...@@ -111,12 +111,6 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,(j*20-20,i* 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),j*20-20,i*20-20,20,20),1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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