Commit f3e2162b by BellCodeEditor

save project

parent 1c7e7e19
Showing with 45 additions and 3 deletions
...@@ -55,6 +55,12 @@ def check(center): ...@@ -55,6 +55,12 @@ def check(center):
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] !=0:
return False
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -111,9 +117,45 @@ while True: ...@@ -111,9 +117,45 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0)) for i,row in zip(range(1,26), num_list):
screen.blit(text_surface, (350,70)) for j, colors in zip(range(1,16), row):
if colors != 0:
pygame,draw.rect(screen,colors,
(j * 20-20, i * 20-20, 20, 20))
ygame,draw.rect(screen, (255, 255,255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1,-1,):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
if num_list[1][7] != 0:
gameover = True
text_surface = font.render(str(score), True, (0,0,0))
screen.blit(text_surface, (350,70))
if gameover == True:
text = font_restart.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text, (20, 250))
score = 0
num_list = []
for i in range(25):
num_list.append([0] * 15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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