From ef7448e8b14e5c726b78e88d6491e316bf2c2eec Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Fri, 9 Apr 2021 21:28:05 +0800 Subject: [PATCH] save project --- my_Tetris.py | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 0eef9fb..fd6f933 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -46,7 +46,9 @@ cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] - +nl = [] +for i in range(25): + nl.append([0]*15) def check(center): for cube in current_shape: cube = (cube[0] + center[0], cube[1] + center[1]) @@ -54,7 +56,8 @@ def check(center): if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ or cube[1] >grid_num_width: return False - + if nl[cube[0]-1][cube[1]-1] != 0: + return False while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -97,7 +100,9 @@ while True: center[0] = center[0] + 1 if check(center) == False: center[0] = center[0] - 1 - states = False + states = False + for cube in current_pos: + nl[cube[0]-1][cube[1]-1] = color # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 @@ -111,6 +116,12 @@ while True: (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + for i,row in zip(range(1,26),nl): + for j,colors in zip(range(1,16),row): + pygame.draw.rect(screen, color, + (j * 20-20, i * 20-20, 20, 20)) + pygame.draw.rect(screen, color, + (j * 20-20, i * 20-20, 20, 20), 1) # 得分 text_surface = font.render(str(score), True, (0, 0, 0)) screen.blit(text_surface, (350,70)) -- libgit2 0.25.0