Commit e1b67e52 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 71 additions and 35 deletions
...@@ -13,12 +13,12 @@ states = False ...@@ -13,12 +13,12 @@ states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("русский квадрат")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_1=pygame.font.Font('STKAITI.TTF', 30)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -40,19 +40,23 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -40,19 +40,23 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
go=False
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
n_l=[]
for i in range(25):
n_l.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False # 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False
if n_l[cube[0]-1][cube[1]-1]!=0:
return False return False
while True: while True:
...@@ -60,6 +64,8 @@ while True: ...@@ -60,6 +64,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if go==True:
go=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -84,36 +90,66 @@ while True: ...@@ -84,36 +90,66 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if go==False:
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
# 将背景图画上去 for cube in current_pos:
screen.blit(background, (0, 0)) n_l[cube[0]-1][cube[1]-1]=color
# 计算出所有小方块的行、列位置 # 将背景图画上去
current_pos = [] screen.blit(background, (0, 0))
for cube in current_shape: # 计算出所有小方块的行、列位置
pos = (cube[0] + center[0], cube[1] + center[1]) current_pos = []
current_pos.append(pos) for cube in current_shape:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 pos = (cube[0] + center[0], cube[1] + center[1])
for cube in current_pos: current_pos.append(pos)
pygame.draw.rect(screen, color, # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) for cube in current_pos:
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
# 得分 pygame.draw.rect(screen, (255, 255, 255),
text_surface = font.render(str(score), True, (0, 0, 0)) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
screen.blit(text_surface, (350,70)) for i,row in zip(range(1,26),n_l):
# 刷新画面 for j,colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
f_l=[]
for i in range(25):
f_l.append([0]*15)
r_i=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if n_l[i][j]==0:
is_full=False
if is_full == False:
f_l[r_i]=n_l[i]
r_i-=1
else:
score+=1 # 得分
n_l=f_l
if n_l[1][7] != 0:
go=True
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if go==True:
text=font_1.render("Fuck",True,(0,0,0))
screen.blit(text,(20,250))
score=0
n_l=[]
for i in range(25):
n_l.append([0]*15)# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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