Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson12_diy01
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
e1b67e52
authored
Jan 16, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
1c7e7e19
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
71 additions
and
35 deletions
my_Tetris.py
my_Tetris.py
View file @
e1b67e52
...
@@ -13,12 +13,12 @@ states = False
...
@@ -13,12 +13,12 @@ states = False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"
俄罗斯方块
"
)
pygame
.
display
.
set_caption
(
"
русский квадрат
"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font_1
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
30
)
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
...
@@ -40,19 +40,23 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -40,19 +40,23 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
go
=
False
# 一些RGB颜色
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
n_l
=
[]
for
i
in
range
(
25
):
n_l
.
append
([
0
]
*
15
)
def
check
(
center
):
def
check
(
center
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
# 当前的小方块超出网格的行、列,就返回False
# 当前的小方块超出网格的行、列,就返回False
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
or
cube
[
1
]
>
grid_num_width
:
return
False
if
n_l
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
return
False
while
True
:
while
True
:
...
@@ -60,6 +64,8 @@ while True:
...
@@ -60,6 +64,8 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
go
==
True
:
go
=
False
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -84,36 +90,66 @@ while True:
...
@@ -84,36 +90,66 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
go
==
False
:
if
states
==
False
:
if
states
==
False
:
states
=
True
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
color
=
random
.
choice
(
cube_colors
)
# 随机选取一种颜色
count
+=
1
count
+=
1
if
count
%
FPS
==
0
:
# 降落速度的算式
if
count
%
FPS
==
0
:
# 降落速度的算式
center
[
0
]
=
center
[
0
]
+
1
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
center
[
0
]
=
center
[
0
]
-
1
states
=
False
states
=
False
# 将背景图画上去
for
cube
in
current_pos
:
screen
.
blit
(
background
,
(
0
,
0
))
n_l
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 计算出所有小方块的行、列位置
# 将背景图画上去
current_pos
=
[]
screen
.
blit
(
background
,
(
0
,
0
))
for
cube
in
current_shape
:
# 计算出所有小方块的行、列位置
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
=
[]
current_pos
.
append
(
pos
)
for
cube
in
current_shape
:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
for
cube
in
current_pos
:
current_pos
.
append
(
pos
)
pygame
.
draw
.
rect
(
screen
,
color
,
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
# 得分
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
screen
.
blit
(
text_surface
,
(
350
,
70
))
for
i
,
row
in
zip
(
range
(
1
,
26
),
n_l
):
# 刷新画面
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
))
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
f_l
=
[]
for
i
in
range
(
25
):
f_l
.
append
([
0
]
*
15
)
r_i
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
n_l
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
f_l
[
r_i
]
=
n_l
[
i
]
r_i
-=
1
else
:
score
+=
1
# 得分
n_l
=
f_l
if
n_l
[
1
][
7
]
!=
0
:
go
=
True
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
go
==
True
:
text
=
font_1
.
render
(
"Fuck"
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
20
,
250
))
score
=
0
n_l
=
[]
for
i
in
range
(
25
):
n_l
.
append
([
0
]
*
15
)
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment