Commit deffe720 by BellCodeEditor

save project

parent 609d0c7c
Showing with 69 additions and 55 deletions
...@@ -40,7 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -40,7 +40,7 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
gameover=False
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
...@@ -61,11 +61,14 @@ def check(center): ...@@ -61,11 +61,14 @@ def check(center):
num_list = [] num_list = []
for i in range(25): for i in range(25):
num_list.append([0] * 15) num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -75,12 +78,12 @@ while True: ...@@ -75,12 +78,12 @@ while True:
center[1] = center[1] + 1 center[1] = center[1] + 1
if check(center) == False: if check(center) == False:
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键 elif event.key == locals.K_UP: # 向上键
old_index = index old_index = index
index += 1 index += 1
...@@ -90,64 +93,75 @@ while True: ...@@ -90,64 +93,75 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
# 生成新俄罗斯方块 # 生成新俄罗斯方块
if states == False: if gameover==False:
states = True if states == False:
center = [2, 8] # 第2行第8列 states = True
shape = random.choice(shape_list) center = [2, 8] # 第2行第8列
index = random.randint(0, len(shape)-1) # 随机形状索引 shape = random.choice(shape_list)
current_shape = shape[index] index = random.randint(0, len(shape)-1) # 随机形状索引
color = random.choice(cube_colors) # 随机选取一种颜色 current_shape = shape[index]
count += 1 color = random.choice(cube_colors) # 随机选取一种颜色
if count % FPS == 0: # 降落速度的算式 count += 1
center[0] = center[0] + 1 if count % FPS == 0: # 降落速度的算式
if check(center) == False: center[0] = center[0] + 1
center[0] = center[0] - 1 if check(center) == False:
states = False center[0] = center[0] - 1
for cube in current_pos: states = False
num_list[cube[0]-1][cube[1]-1] = color for cube in current_pos:
# 将背景图画上去 num_list[cube[0]-1][cube[1]-1] = color
screen.blit(background, (0, 0)) # 将背景图画上去
# 计算出所有小方块的行、列位置 screen.blit(background, (0, 0))
current_pos = [] # 计算出所有小方块的行、列位置
for cube in current_shape: current_pos = []
pos = (cube[0] + center[0], cube[1] + center[1]) for cube in current_shape:
current_pos.append(pos) pos = (cube[0] + center[0], cube[1] + center[1])
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 current_pos.append(pos)
for cube in current_pos: # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
pygame.draw.rect(screen, color, for cube in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, color,
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) pygame.draw.rect(screen, (255, 255, 255),
# 画出降落后的方块 (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): # 画出降落后的方块
for j,colors in zip(range(1,16),row): for i,row in zip(range(1,26),num_list):
if colors !=0: for j,colors in zip(range(1,16),row):
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20),0) if colors !=0:
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1) pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20),0)
new_list = [] pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
for i in range(25): new_list = []
new_list.append([0] * 15) for i in range(25):
new_index=24 new_list.append([0] * 15)
for i in range(24,-1,-1): new_index=24
is_full=True for i in range(24,-1,-1):
for j in range(grid_num_width): is_full=True
if num_list[i][j] == 0: for j in range(grid_num_width):
is_full=False if num_list[i][j] == 0:
if is_full==False: is_full=False
new_list[new_index]=num_list[i] if is_full==False:
new_index-=1 new_list[new_index]=num_list[i]
else: new_index-=1
core+=1 else:
core+=1
if num_list[1][7]!=0:
gameover=True
if gameover==True:
text=font.render("游戏失败,任意键开始",True,(0,0,0))
screen.blit(text,(20,50))
score=0
num_list = []
for i in range(25):
num_list.append([0] * 15)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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