Commit dbbc6b90 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 13 additions and 0 deletions
...@@ -54,6 +54,12 @@ def check(center): ...@@ -54,6 +54,12 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0:
return False
num_list=[]
for i in range(25):
num_list.append([0]*15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -92,12 +98,17 @@ while True: ...@@ -92,12 +98,17 @@ while True:
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
if count % FPS == 0: # 降落速度的算式 if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -111,6 +122,8 @@ while True: ...@@ -111,6 +122,8 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,16))
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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