Commit da9c7af3 by BellCodeEditor

save project

parent 953976eb
Showing with 18 additions and 2 deletions
...@@ -57,7 +57,7 @@ def check(center): ...@@ -57,7 +57,7 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0: if num_list[cube[0]-1][cube[1]-1] !=0:
return False return False
while True: while True:
...@@ -124,9 +124,25 @@ while True: ...@@ -124,9 +124,25 @@ while True:
for j, colors in zip(range(1,16),row): for j, colors in zip(range(1,16),row):
if colors !=0: if colors !=0:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(j * 20-20, i * 20-20, 20, 20) (j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
# 得分 # 得分
......
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