Commit cc59747e by BellCodeEditor

save project

parent 1c7e7e19
Showing with 44 additions and 46 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30
count = 0 count=0
states = False states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -46,58 +44,58 @@ cube_colors = [ ...@@ -46,58 +44,58 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube=(cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ return False
or cube[1] >grid_num_width: if num_list[cube[0]-1][cube[1]-1]!=0:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_RIGHT: # 向右
center[1] = center[1] - 1 # 左移1列 center[1] += 1
if check(center) == False: if check(center)==False:
center[1] = center[1] + 1 # 右移1列 center[1] -=1
elif event.key == locals.K_LEFT:
elif event.key == locals.K_RIGHT: # 向右 center[1]-=1 # 向左
center[1] = center[1] + 1 if check(center)==False:
if check(center) == False: center[1] +=1
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 center[0] += 1
if check(center) == False: if check(center)==False:
center[0] = center[0] - 1 center[0]-=1
elif event.key == locals.K_UP:
elif event.key == locals.K_UP: # 向上键 old_index=index
old_index = index index+=1
index += 1 if index>=len(shape):
if index >= len(shape): index=0
index = 0 current_shape=shape[index]
current_shape = shape[index] if check(center)==False:
if check(center) == False: old_index=index
index = old_index current_shape=shape[index]
current_shape = shape[index] if states==False:
states=True
if states == False:
states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape=random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index=random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color=random.choice(cube_colors)
count += 1 count+=1
if count % FPS == 0: # 降落速度的算式 if count%FPS==0:
center[0] = center[0] + 1 center[0]=center[0]+1
if check(center) == False: if check(center)==False:
center[0] = center[0] - 1 center[0]=center[0]-1
states = False states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -110,7 +108,7 @@ while True: ...@@ -110,7 +108,7 @@ while True:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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