Commit cb2cfd44 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 9 additions and 1 deletions
...@@ -54,6 +54,12 @@ def check(center): ...@@ -54,6 +54,12 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if ll[cube[0] - 1][cube[1] - 1] != 0:
return False
ll = []
for i in range(25):
ll.append([0] * 15)
print(ll)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -89,7 +95,7 @@ while True: ...@@ -89,7 +95,7 @@ while True:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape) - 1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors) # 随机选取一种颜色
count += 1 count += 1
...@@ -98,6 +104,8 @@ while True: ...@@ -98,6 +104,8 @@ while True:
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos:
ll[cube[0] - 1][cube[1] - 1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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