Commit b7ef28f7 by BellCodeEditor

save project

parent 4e0e9155
Showing with 102 additions and 68 deletions
import pygame
import pygame,random
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30
count = 0 count=0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -17,8 +16,10 @@ pygame.display.set_caption("俄罗斯方块") ...@@ -17,8 +16,10 @@ pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
#形状设计
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -40,80 +41,113 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -40,80 +41,113 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
state=False
num_list=[]
a=[0]
for i in range(25):
num_list.append(a*15)
#检测每个方块的边缘
def check(center): def check(center):
for cube in current_shape: for c in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) c=(c[0]+center[0],c[1]+center[1])
# 当前的小方块超出网格的行、列,就返回False if c[0]<1 or c[1]<1 or c[0]>25 or c[1]>15:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
if num_list[c[0]-1][c[1]-1]!=0:
while True: return False
while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit( )
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if event.key==locals.K_RIGHT:
center[1] = center[1] - 1 # 左移1列 center[1]+=1
if check(center) == False: if check(center)==False:
center[1] = center[1] + 1 # 右移1列 center[1]-=1
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 if event.key==locals.K_LEFT:
center[0] = center[0] + 1 center[1]-=1
if check(center) == False: if check(center)==False:
center[0] = center[0] - 1 center[1]+=1
if event.key==locals.K_DOWN:
elif event.key == locals.K_UP: # 向上键 center[0]+=1
old_index = index if check(center)==False:
index += 1 center[0]-=1
if index >= len(shape): if event.key==locals.K_UP:
index = 0 old_index=index
current_shape = shape[index] index+=1
if check(center) == False: if index>=len(shape):
index = old_index index=0
current_shape = shape[index] current_shape=shape[index]
if check(center)==False:
current_shape=shape[old_index]
if states == False: if state==False:
states = True state=True
center = [2, 8] # 第2行第8列 #中心方块的初始坐标
shape = random.choice(shape_list) center=[2,8]
index = random.randint(0, len(shape)-1) # 随机形状索引 shape=random.choice(shape_list)
current_shape = shape[index] index=random.randint(0,len(shape)-1)
color = random.choice(cube_colors) # 随机选取一种颜色 current_shape=shape[index]
count += 1 color=random.choice(cube_colors)
if count % FPS == 0: # 降落速度的算式 #方块自动向下移动
center[0] = center[0] + 1 count+=1
if check(center) == False: if count%FPS==0:
center[0] = center[0] - 1 center[0]+=1
states = False if check(center)==False:
center[0]-=1
state=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background,(0,0))
# 计算出所有小方块的行、列位置
current_pos = [] #画方块(surface,color,rect,width)
for cube in current_shape: current_pos=[]
pos = (cube[0] + center[0], cube[1] + center[1]) for c in current_shape:
current_pos.append(pos) pos_x=c[1]+center[1]
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 pos_y=c[0]+center[0]
for cube in current_pos: current_pos.append([pos_y,pos_x])
pygame.draw.rect(screen, color, for c in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen,color,(c[1]*20-20,c[0]*20-20,20,20),0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen,(255,255,255),(c[1]*20-20,c[0]*20-20,20,20),1)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 for i,row in zip(range(1,26),num_list):
text_surface = font.render(str(score), True, (0, 0, 0)) for j,colors in zip(range(1,16),row):
screen.blit(text_surface, (350,70)) if colors!=0:
# 刷新画面 pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
#将分数渲染到右边分数窗口(350,70),内容,锯齿弱化,颜色
score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
num_list5=[]
ad=[0]
for i in range(25):
num_list5.append(ad*15)
x=24
for i in range(24,-1,-1):
is_full=True
for j in range(15):
if num_list[i][j]==0:
is_full=False
if is_full==False:
num_list5[x]=num_list[i]
x-=1
else:
score+=1
num_list=num_list5
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment