Commit b1f0670c by BellCodeEditor

save project

parent 5969e8c6
Showing with 89 additions and 64 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30
count = 0 count=0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60)
f1 = pygame.font.Font('STKAITI.TTF', 30) # 字体
go=False
st=False
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -41,97 +40,123 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -41,97 +40,123 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
sp=[]
num_list=[] sat=False
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0: if sp[cube[0]-1][cube[1]-1]!=0:
return False return False
for i in range(25):
sp.append([0]*15)
while True: while True:
if sat==False:
sat=True
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape =shape[index]
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT: # 向左 if go ==True:
center[1] = center[1] - 1 # 左移1列 go==False
if check(center) == False: sp=[]
center[1] = center[1] + 1 # 右移1列 score=0
for i in range(25):
elif event.key == locals.K_RIGHT: # 向右 sp.append([0]*15)
center[1] = center[1] + 1
if check(center) == False: if event.key == locals.K_LEFT:
center[1] = center[1] - 1 center[1]=center[1]-1 # 向右
if check(center)==False:
center[1]=center[1]+1
# if center[1] < 15:
# center[1] += 1
elif event.key == locals.K_RIGHT:
# 向左
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 if center[0] < 25:
if check(center) == False: center[0] += 1
center[0] = center[0] - 1 elif event.key == locals.K_UP:
old_index=index
elif event.key == locals.K_UP: # 向上键 index+=1
old_index = index if index>=len(shape):
index += 1 index=0
if index >= len(shape): current_shape=shape[index]
index = 0 if check(center)==False:
current_shape = shape[index] index=old_index
if check(center) == False: current_shape=shape[index]
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background,(0,0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
if count%FPS==0:
center[0]+=1
if check(center)==False:
for cube in current_pos:
sp[cube[0]-1][cube[1]-1]=color
center[0]-=1
sat=False
# 将背景图画上去
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list): for i,row in zip(range(1,26),sp) :
for j,colors in zip(range(1,16),row): for j,colors in zip(range(1,16),row) :
if colors!=0: if colors!=0:
pygame.draw.rect(screen, colors, pygame.draw.rect(screen, colors,
(j* 20-20,i*20-20, 20, 20)) (j * 20-20, i* 20-20, 20, 20), 0)
pygame.draw.rect(screen,(255,255,255), pygame.draw.rect(screen, (255, 255, 255),
(j* 20-20,i*20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
sq=[]
for i in range(25):
sq.append([0]*15)
ri=24
for i in range(24,-1,-1):
il=True
for j in range(grid_num_width):
if sp[i][j]==0:
il=False
if il==False:
sq[ri]=sp[i]
ri-=1
else:
score+=1
sp=sq
if sp[1][7]!=0:
go=True
t1 = f1.render("你个呲球,点任意键重玩", True, (255, 0, 0))
screen.blit(t1, (150,100))
# 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
......
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