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Commit
a47857d8
authored
May 27, 2022
by
BellCodeEditor
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parent
e3dd99e3
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1 changed file
with
61 additions
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56 deletions
my_Tetris.py
my_Tetris.py
View file @
a47857d8
...
@@ -19,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -19,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font_restart
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
25
)
# 俄罗斯方块所有形状
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
...
@@ -89,66 +90,70 @@ while True:
...
@@ -89,66 +90,70 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
index
=
old_index
index
=
old_index
current_shape
=
shape
[
index
]
current_shape
=
shape
[
index
]
if
gameover
=
False
:
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
color
=
random
.
choice
(
cube_colors
)
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
if
states
==
False
:
# 将背景图画上去
states
=
True
screen
.
blit
(
background
,
(
0
,
0
))
center
=
[
2
,
8
]
# 第2行第8列
# 计算出所有小方块的行、列位置
color
=
random
.
choice
(
cube_colors
)
current_pos
=
[]
shape
=
random
.
choice
(
shape_list
)
for
cube
in
current_shape
:
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_shape
=
shape
[
index
]
current_pos
.
append
(
pos
)
count
+=
1
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
if
count
%
FPS
==
0
:
for
cube
in
current_pos
:
center
[
0
]
=
center
[
0
]
+
1
pygame
.
draw
.
rect
(
screen
,
color
,
if
check
(
center
)
==
False
:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
center
[
0
]
=
center
[
0
]
-
1
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
states
=
False
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
current_pos
=
[]
if
colors
!=
0
:
for
cube
in
current_shape
:
pygame
.
draw
.
rect
(
screen
,
colors
,
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
current_pos
.
append
(
pos
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
new_list
=
[]
for
i
in
range
(
25
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
new_list
.
append
([
0
]
*
15
)
if
colors
!=
0
:
row_index
=
24
pygame
.
draw
.
rect
(
screen
,
colors
,
for
i
in
range
(
24
,
-
1
,
-
1
):
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
is_full
=
True
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),
for
j
in
range
(
grid_num_width
):
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
if
gameover
=
True
:
text
=
font_restart
.
render
(
"Gameover,You are low!!! :)"
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
20
,
250
))
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
gameover
=
True
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
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