Commit 9d8ede2e by BellCodeEditor

auto save

parent 1b4f6616
Showing with 39 additions and 0 deletions
......@@ -47,6 +47,11 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
# 创建一个含有25个小列表,每个小列表都有15个元素,每个元素的值都是0的列表
num_list = [] # 创建空列表存储最终的列表元素并命名为num_list
for i in range(25): # 使用for循环让程序重复执行25次
num_list.append([0] * 15) # 用num_list.append()方法将小列表添加到打列表里
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -54,6 +59,9 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
# if判断小方块所在的网格在列表num_list里面对应的值不等于0
if num_list[cube[0]-1][cube[1]-1] != 0:
return False # 返回False
while True:
for event in pygame.event.get():
......@@ -98,6 +106,10 @@ while True:
if check(center) == False:
center[0] = center[0] - 1
states = False
# for循环进行遍历取出每一个小方块的行、列位置
for cube in current_pos:
# 用它们减去1作为索引找到对应的值改成俄罗斯方块的颜色
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -111,6 +123,33 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 创建一个1-25的列表进行遍历(记录行的位置)
for i, row in zip(range(1,26), num_list):
# 创建一个1-15的列表进行遍历(记录列的位置)
for j, colors in zip(range(1,16), row):
if colors != 0: # if判断每一个格子对应的值不等于0
# 用pygame.draw.rect()方法画出小方块
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = [] # 新的地图列表
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = Ture
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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