Commit 857c2f2e by BellCodeEditor

save project

parent 1c7e7e19
Showing with 36 additions and 2 deletions
......@@ -47,6 +47,10 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list = []
for i in range(25):
num_list.append([0] * 15)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -54,7 +58,9 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -97,7 +103,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -111,6 +119,32 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j *20-20,i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j *20-20,i * 20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score +=1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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