Commit 7dc39647 by BellCodeEditor

save project

parent 9bc617d8
Showing with 63 additions and 52 deletions
...@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,7 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
shb=0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
fontz= pygame.font.Font('STKAITI.TTF', 25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -66,6 +66,8 @@ while True: ...@@ -66,6 +66,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if shb == 1:
shb=0
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -90,57 +92,66 @@ while True: ...@@ -90,57 +92,66 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if shb == 0:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
numlb[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26), numlb):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),(j * 20-20, i * 20-20, 20, 20), 1)
if states == False: xchlb=[]
states = True for i in range(25):
center = [2, 8] # 第2行第8列 xchlb.append([0]*15)
shape = random.choice(shape_list) hl=24
index = random.randint(0, len(shape)-1) # 随机形状索引 for i in range(24,-1,-1):
current_shape = shape[index] mlm=1
color = random.choice(cube_colors) # 随机选取一种颜色 for j in range(grid_num_width):
count += 1 if numlb[i][j]==0:
if count % FPS == 0: # 降落速度的算式 mlm=0
center[0] = center[0] + 1 if mlm==0:
if check(center) == False: xchlb[hl]=numlb[i]
center[0] = center[0] - 1 hl-=1
states = False else:
for cube in current_pos: score+=1
numlb[cube[0]-1][cube[1]-1]=color numlb=xchlb
# 将背景图画上去 # 得分
screen.blit(background, (0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
# 计算出所有小方块的行、列位置 screen.blit(text_surface, (350,70))
current_pos = [] if numlb[1][7]!=0:
for cube in current_shape: shb=1
pos = (cube[0] + center[0], cube[1] + center[1]) if shb==1:
current_pos.append(pos) text = fontz.render("游戏失败,按任意键开始",True,(0,0,0))
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 screen.blit(text, (20, 250))
for cube in current_pos: score=0
pygame.draw.rect(screen, color,(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) numlb=[]
pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) for i in range(25):
for i, row in zip(range(1,26), numlb): numlb.append([0]*15)
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),(j * 20-20, i * 20-20, 20, 20), 1)
xchlb=[]
for i in range(25):
xchlb.append([0]*15)
hl=24
for i in range(24,-1,-1):
mlm=1
for j in range(grid_num_width):
if numlb[i][j]==0:
mlm=0
if mlm==0:
xchlb[hl]=numlb[i]
hl-=1
else:
score+=1
numlb=xchlb
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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