Commit 790ccb76 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 31 additions and 0 deletions
......@@ -2,6 +2,9 @@ import pygame
from pygame import locals
import random
num_list = []
for i in range(25):
num_list.append([0] * 15)
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -54,6 +57,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
......@@ -98,6 +103,8 @@ while True:
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0] -1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -111,6 +118,30 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j * 20-20, i * 20-20,20,20))
pygame.draw.rect(screen,(225,225,225),
(j * 20-20, i * 20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for j in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment