Commit 77dd35b9 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 14 additions and 7 deletions
......@@ -41,6 +41,11 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
......@@ -51,10 +56,10 @@ def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -88,16 +93,18 @@ while True:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
shape = random.choice(shape_list) #比如 I
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
current_shape = shape[index] #I的第一种方向 4个(0,-1)
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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