Commit 767a0433 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 14 additions and 14 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -10,7 +9,6 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -18,7 +16,6 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -40,13 +37,14 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num=[]
for i in range(15):
num.append([0]*25)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -54,7 +52,6 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -63,18 +60,15 @@ while True:
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
center[1] = center[1] + 1
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
......@@ -84,7 +78,6 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -97,7 +90,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_pos:
num[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -111,9 +106,13 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
for i,row in zip(range(1,16),num):
for j,colors in zip(range(1,16),row):
if colors !=0:
pygame.draw.rect(screen,colors,(j*20-20,i*20-20,20,20),1)
pygame.draw.rect(screen,(255,255,255),(j*20-20,i*20-20,20,20),1)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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