Commit 5ce2e4f8 by BellCodeEditor

auto save

parent 5959b4b6
Showing with 69 additions and 27 deletions
......@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -18,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
......@@ -52,8 +54,14 @@ def check(center):
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
or cube[1] > grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list = []
for i in range(25):
num_list.append([0]*15)
while True:
for event in pygame.event.get():
......@@ -84,36 +92,70 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,26),row):
if colors !=0:
pygame.draw.rect(screen,colors,
(j*20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_fill = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -=1
#else:
#score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover == True:
text = font_restart.render("游戏失败,按任意键开始",True,(0,0,0))
screen.blit(text,(20,250))
score = 0
num_list = []
for i in range(25):
num_list.apppend([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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