Commit 5b36542d by BellCodeEditor

save project

parent ecc473ba
Showing with 84 additions and 31 deletions
list1 = [1,2,3,4]
list2 = [[0,0,0,0],
[0,0,0,0],
[0,0,0,0],
[1,1,1,1]]
info = zip(list1,list2)
for i in info:
print(i)
\ No newline at end of file
...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -18,7 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -54,6 +55,12 @@ def check(center): ...@@ -54,6 +55,12 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -84,36 +91,71 @@ while True: ...@@ -84,36 +91,71 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover == False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j *20-20,i*20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j*20-20,i*20-20,20,20),1)
if states == False: new_list = []
states = True for i in range(25):
center = [2, 8] # 第2行第8列 new_list.append([0]*15)
shape = random.choice(shape_list) row_index = 24
index = random.randint(0, len(shape)-1) # 随机形状索引 for i in range(24,-1,-1):
current_shape = shape[index] is_full = True
color = random.choice(cube_colors) # 随机选取一种颜色 for j in range(grid_num_width):
count += 1 if num_list[i][j] == 0:
if count % FPS == 0: # 降落速度的算式 is_full = False
center[0] = center[0] + 1 if is_full == False:
if check(center) == False: new_list[row_index] = num_list[i]
center[0] = center[0] - 1 row_index -= 1
states = False else:
# 将背景图画上去 score += 1
screen.blit(background, (0, 0)) num_list = new_list
# 计算出所有小方块的行、列位置 if num_list[1][7] != 0:
current_pos = [] gameover = True
for cube in current_shape: # 得分
pos = (cube[0] + center[0], cube[1] + center[1]) text_surface = font.render(str(score), True, (0, 0, 0))
current_pos.append(pos) screen.blit(text_surface, (350,70))
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 if gameover == True:
for cube in current_pos: text = font_restart.render('游戲失敗,按任意鍵開始',True,(0,0,0))
pygame.draw.rect(screen, color, screen.blit(text,(20,250))
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) score = 0
pygame.draw.rect(screen, (255, 255, 255), num_list = []
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) for i in range(25):
# 得分 num_list.append([0]*15)
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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