Commit 4d685e74 by BellCodeEditor

save project

parent 1c7e7e19
Showing with 37 additions and 3 deletions
...@@ -54,7 +54,12 @@ def check(center): ...@@ -54,7 +54,12 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if mum_list[cube[0]-1][cube[1]-1] != 0:
return False
mum_list = []
for i in range(25):
mum_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -111,9 +116,38 @@ while True: ...@@ -111,9 +116,38 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 for i, row in zip(range(1,26), mum_list):
text_surface = font.render(str(score), True, (0, 0, 0)) for j, colors in zip(range(1,16), row):
screen.blit(text_surface, (350,70)) if colors != 0:
pygame.draw.rect(screen, colors, (j * 20-20, i * 20- 20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255), (j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if nem_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
if num_list[1][7] != 0:
gomeover = True
# 得分
text_surface = font.restart(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gomeover = True:
text = font_restart.render("游戏失败, 按任意键开始",True,(0, 0, 0))
screen.blit(text, (20, 250))
score = 0
new_list = []
for i in range(25):
new_list.append([0] * 15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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