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Commit 4cb1d97f authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 1c7e7e19
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Showing with 8 additions and 0 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 4cb1d97f
...@@ -11,6 +11,10 @@ FPS = 30 # 帧率 ...@@ -11,6 +11,10 @@ FPS = 30 # 帧率
count = 0 count = 0
states = False states = False
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -54,6 +58,8 @@ def check(center): ...@@ -54,6 +58,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if um_list[cube[0]-1][cube[1]-1]!=0:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -98,6 +104,8 @@ while True: ...@@ -98,6 +104,8 @@ while True:
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_shape_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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