Commit 4837a5ce by BellCodeEditor

save project

parent 1c7e7e19
Showing with 24 additions and 23 deletions
...@@ -2,15 +2,14 @@ import pygame ...@@ -2,15 +2,14 @@ import pygame
from pygame import locals from pygame import locals
import random import random
count=0
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率 FPS = 30
count = 0
states = False states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -46,7 +45,9 @@ cube_colors = [ ...@@ -46,7 +45,9 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
...@@ -74,30 +75,30 @@ while True: ...@@ -74,30 +75,30 @@ while True:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False
elif event.key == locals.K_UP: # 向上键 elif event.key == locals.K_UP:
old_index = index old_index=index
index += 1 index+=1
if index >= len(shape): if index >= len(shape):
index = 0 index=0
current_shape = shape[index] current_shape=shape[index]
if check(center) == False: if check(center) == False:
index = old_index index=old_index
current_shape = shape[index] current_shape=shape[index]
if states == False: if states == False:
states = True states=True
center = [2, 8] # 第2行第8列 center=[2,8]
shape = random.choice(shape_list) shape=random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引 index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色 color = random.choice(cube_colors)
count += 1 count+=1
if count % FPS == 0: # 降落速度的算式 if count%FPS == 0:
center[0] = center[0] + 1 center[0]+=1
if check(center) == False: if check(center)==False:
center[0] = center[0] - 1 center[0]-=1
states = False states=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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