Commit 470bda5d by BellCodeEditor

save project

parent 523bcf53
Showing with 11 additions and 6 deletions
......@@ -51,8 +51,7 @@ def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
# 当前的小方块超出网格的行、列,就返回False
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
......@@ -102,13 +101,13 @@ while True:
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]= color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -121,7 +120,13 @@ while True:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen, colors,(j * 20-20,i* 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),(j * 20-20,i* 20-20,20,20),1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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