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Commit 45f07b93 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 1c7e7e19
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Showing with 164 additions and 3 deletions
  • my_Tetris.py
  • s.py
my_Tetris.py
View file @ 45f07b93
......@@ -7,8 +7,8 @@ score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
FPS = 50 # 帧率
count = 1
states = False
# 创建窗口
......@@ -47,6 +47,9 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list = []
for i in range(25):
num_list.append([0] * 15)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
......@@ -54,6 +57,8 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
......@@ -97,7 +102,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -111,6 +118,14 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors != 0:
pygame.draw.rect(screen,colors,
(j * 20-20,i * 20-20,20,20))
pygame.draw.rect(screen,(255,255,255),
(j * 20-20,i * 20-20,20,20),1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
This diff is collapsed. Click to expand it.
s.py 0 → 100644
View file @ 45f07b93
import pygame,sys,random,time
all_block = [[[0,0],[0,-1],[0,1],[0,2]],
[[0,0],[0,1],[1,1],[1,0]],
[[0,0],[0,-1],[-1,0],[-1,1]],
[[0,0],[0,1],[-1,-1],[-1,0]],
[[0,0],[0,1],[1,0],[0,-1]],
[[0,0],[1,0],[-1,0],[1,-1]],
[[0,0],[1,0],[-1,0],[1,1]]]
background = [[0 for column in range(0,10)] for row in range(0,22)]
background[0] = [1 for column in range(0,10)]
select_block = list(random.choice(all_block))
block_initial_position = [21,5]
times = 0
score = [0]
gameover = []
press = False
pygame.init()
screen = pygame.display.set_mode((250,500))
title = pygame.display.set_caption("俄罗斯方块")
#下落、位置、数组检测、得分、屏幕信息
def block_move_down():
y_drop=block_initial_position[0]
x_move=block_initial_position[1]
y_drop-=1
for row,column in select_block:
row+=y_drop
column+=x_move
if background[row][column]==1:
break
else:
block_initial_position.clear()
block_initial_position.extend([y_drop,x_move])
return
y_drop,x_move=block_initial_position
for row,column in select_block:
background[y_drop+row][x_move+column]=1
complete_row=[]
for row in range(1,21):
if 0 not in background[row]:
complete_row.append(row)
complete_row.sort(reverse=True)
for row in complete_row:
background.pop(row)
background.append([0 for column in range(0,10)])
score[0]+=len(complete_row)
pygame.display.set_caption(str(score[0])+'分')
select_block.clear()
select_block.extend(list(random.choice(all_block)))
block_initial_position.clear()
block_initial_position.extend([20,5])
y_drop,x_move=block_initial_position
for row,column in select_block:
row+=y_drop
column+=x_move
if background[row][column]:
gameover.append(1)
#方块设置、变化、背景改变
def new_draw():
y_drop,x_move=block_initial_position
for row,column in select_block:
row+=y_drop
column+=x_move
pygame.draw.rect(screen,(255,165,0),(column*25,500-row*25,23,23))
for row in range(0,20):
for column in range(0,10):
bottom_block=background[row][column]
if bottom_block:
pygame.draw.rect(screen,(0,0,255),(column*25,500-row*25,23,23))
#方块的移动,防止出界,碰撞
def move_left_right(n):
y_drop,x_move=block_initial_position
x_move+=n
for row,column in select_block:
row+=y_drop
column+=x_move
if column<0 or column>9 or background[row][column]:
break
else:
block_initial_position.clear()
block_initial_position.extend([y_drop,x_move])
#旋转,位置都进行变化
def rotate():
y_drop,x_move=block_initial_position
rotating_position=[(-column,row)for row,column in select_block]
for row,column in rotating_position:
row+=y_drop
column+=x_move
if column<0 or column>9 or background[row][column]:
break
else:
select_block.clear()
select_block.extend(rotating_position)
while True:
screen.fill((255,255,255))
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:
move_left_right(-1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:
move_left_right(1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:
rotate()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:
press=True
elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:
press=False
if press:
times+=10
if times>=50:
block_move_down()
times=0
else:
times+=1
if gameover:
sys.exit()
new_draw()
pygame.time.Clock().tick(200)
pygame.display.flip()
\ No newline at end of file
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